Pokémon type chart guide with Arceus artwork

Pokémon Type Chart: Weaknesses and Resistances

Pokémon type chart matchups decide whether a move hits for extra damage, reduced damage, normal damage or no damage at all. Learning those relationships makes team building, switching and choosing attacks much easier across the modern main-series Pokémon games.

There are 18 types in the current system, and the important detail is that attack type and defending type are checked separately. This guide puts the full Pokémon type chart in one place, then explains the parts that cause the most confusion, including dual types, four-times weaknesses and immunities.

Pokémon type chart: every weakness and strength

Pokémon type chart guide with Arceus artwork

Pokémon type chart Image The Pokémon Company International.

The Pokémon type chart is the quickest way to work out whether an attack will be super effective, resisted, neutral or completely ineffective. In modern main-series battles, a super-effective hit normally deals double damage, a resisted hit deals half damage, and an immunity reduces the damage from that type interaction to zero. When both of a defending Pokémon’s types point in the same direction, the modifiers stack.

TypeSuper effective againstWeak to
NormalNoneFighting
FireGrass, Ice, Bug and SteelWater, Ground and Rock
WaterFire, Ground and RockElectric and Grass
ElectricWater and FlyingGround
GrassWater, Ground and RockFire, Ice, Poison, Flying and Bug
IceGrass, Ground, Flying and DragonFire, Fighting, Rock and Steel
FightingNormal, Ice, Rock, Dark and SteelFlying, Psychic and Fairy
PoisonGrass and FairyGround and Psychic
GroundFire, Electric, Poison, Rock and SteelWater, Grass and Ice
FlyingGrass, Fighting and BugElectric, Ice and Rock
PsychicFighting and PoisonBug, Ghost and Dark
BugGrass, Psychic and DarkFire, Flying and Rock
RockFire, Ice, Flying and BugWater, Grass, Fighting, Ground and Steel
GhostPsychic and GhostGhost and Dark
DragonDragonIce, Dragon and Fairy
DarkPsychic and GhostFighting, Bug and Fairy
SteelIce, Rock and FairyFire, Fighting and Ground
FairyFighting, Dragon and DarkPoison and Steel

Use the Pokémon type chart as a starting point rather than treating it as the entire battle system. Abilities, held items, move effects and game-specific mechanics can override or alter normal expectations, but the basic chart still explains the standard relationship between move type and defending Pokémon type.

How to read the Pokémon type chart

When you read the Pokémon type chart, separate attacking information from defending information. Fire is super effective against Grass, for example, but that does not mean every Fire Pokémon resists every attack a Grass Pokémon can use. The move’s type determines offensive effectiveness, while the target’s type or types determine the defensive modifier.

The Pokémon type chart also matters before a battle begins. A team with several Pokémon sharing the same weakness can be vulnerable even if each individual Pokémon is strong. Looking across your six team members for repeated Ground, Ice, Fairy or Fighting weaknesses is often more useful than memorising isolated matchups.

Why dual types change the Pokémon type chart

Dual typing is where the Pokémon type chart becomes much more interesting. The official Pokémon battling guide explains that both type modifiers are applied. A Fire attack against Grass/Rock is neutral because Grass is weak to Fire while Rock resists it. Against Grass/Bug, Fire becomes four-times effective because both defending types are weak to Fire.

That stacking rule also creates four-times weaknesses and quarter-damage resistances. The Pokémon type chart therefore gives the correct answer only after both defending types have been considered. Charizard’s Fire/Flying typing, for instance, makes Rock four-times effective even though a pure Fire Pokémon would only take double damage from Rock.

Immunities on the Pokémon type chart

Several relationships on the Pokémon type chart result in no damage at all. Normal and Fighting attacks do not affect Ghost, Ghost does not affect Normal, Electric does not affect Ground, Ground does not affect Flying, Psychic does not affect Dark, Poison does not affect Steel, and Dragon does not affect Fairy.

An immunity is stronger than a resistance because multiplying by zero cancels the normal damage calculation. That is why a Ground/Flying Pokémon is still immune to Electric even though Flying by itself is weak to Electric. The Ground immunity is applied and the attack fails.

Use the chart with actual Pokémon

The most useful way to learn the Pokémon type chart is through real examples. Water/Ground Pokémon have an Electric immunity but a four-times Grass weakness. Steel/Fairy combines many Steel resistances with Fairy’s Dragon immunity. Bug/Steel is famously four-times weak to Fire despite having a long list of useful resistances.

Once those patterns become familiar, the Pokémon type chart stops feeling like a table you have to consult constantly. Start with the weaknesses of the Pokémon you use most, then learn what your main attacks hit super effectively. The rest becomes easier to remember through repetition.

The official Pokémon battling guide explains weaknesses, resistances and how both modifiers apply to dual-type Pokémon.

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