Water Type Pokémon: Weaknesses and Strengths
Water type Pokémon have a clear set of weaknesses, resistances and attacking strengths that determine how the Water type behaves in battle. The basic chart is simple once you separate what a Water move hits from what a Water-type Pokémon takes damage from.
This page covers the full matchup for Water type Pokémon, including what they are weak to, what they resist, what Water attacks hit super effectively and the dual-type interactions that can turn an ordinary weakness into a four-times weakness or cancel it entirely.
Water type Pokémon weaknesses and resistances

Water type Pokémon Image The Pokémon Company International.
Water type Pokémon are weak to Electric and Grass. They resist Fire, Water, Ice and Steel. Water combines an easy offensive profile with only two standard defensive weaknesses. It is one reason Water Pokémon are so common on balanced teams: they can answer Fire, Ground and Rock while often taking neutral hits comfortably.
| Matchup | Types |
|---|---|
| Weak to | Electric and Grass |
| Resists | Fire, Water, Ice and Steel |
| Immune to | None |
| Super effective against | Fire, Ground and Rock |
| Attacks resisted by | Water, Grass and Dragon |
| Attacks with no effect | None |
The defensive side of the Water type is easiest to remember by separating weaknesses, resistances and immunities. A weakness means an ordinary move of that type deals double damage before other modifiers. A resistance normally halves damage. An immunity means the attack deals no damage through the standard type interaction.
What Water type Pokémon are strong against
Attacks used by Water type Pokémon are super effective against Fire, Ground and Rock. That describes the move type, not automatically every move the Pokémon knows. A Water-type Pokémon using a move from another type follows that other move’s effectiveness instead, which is why coverage moves matter.
Water type Pokémon attacks are resisted by Water, Grass and Dragon. Knowing the resisted targets is just as useful as memorising strengths because it tells you when to switch moves instead of throwing a powerful attack into a bad matchup.
How dual typing changes Water type Pokémon
Secondary typing can dramatically change the normal answer for Water type Pokémon. If both types share a weakness, the incoming attack becomes four-times effective. If one type is weak while the other resists, the modifiers cancel to neutral damage. An immunity normally overrides the ordinary weakness or resistance calculation because multiplying the damage by zero leaves nothing to deal.
Water looks simple until secondary typing gets involved. Water/Ground is immune to Electric because Ground supplies the immunity, but the same pairing becomes four-times weak to Grass because both component types are weak to it. This is why checking the complete typing is safer than seeing Water and immediately choosing the textbook counter.
Using Water type Pokémon in a team
The best way to use the Water type is to think in terms of jobs rather than simply matching colours on the type chart. A team may want the type for an immunity, for a resistance that creates a safe switch, or because its attacks cover an opponent the rest of the team struggles to damage.
Coverage matters in the other direction too. If your Water Pokémon repeatedly attract one of their standard counters, a teammate that punishes Electric and Grass attacks or Pokémon can make the whole group easier to use. Building around predictable interactions is more reliable than expecting one Pokémon to answer every matchup.
Common mistakes with Water type Pokémon matchups
A common mistake is treating a Pokémon’s own type as if every move it uses shares that type. These Pokémon can learn attacks from many other types, and those moves use their own offensive effectiveness. The Pokémon’s typing still matters defensively, and same-type moves normally receive STAB, but the two ideas should not be mixed together.
Another mistake is forgetting that abilities and special mechanics can change a matchup. Levitate can provide a Ground immunity, abilities such as Flash Fire can alter Fire interactions, and game-specific mechanics can temporarily change a Pokémon’s type. The standard chart remains the starting point, but the battle state gets the final word.
One final point about the Water type is that type effectiveness and STAB are separate. A Water-type move used by a Water-type attacker normally receives STAB, while super-effective or resisted damage is determined by the target. That is why a neutral STAB move can sometimes be stronger than a weaker coverage move even when the coverage move is super effective.
The official Pokémon battling guide covers weaknesses, resistances and dual-type modifiers. The official Pokédex entry for Squirtle shows a Water-type example and its listed weaknesses.
