Marill

Marill official artwork
#0183

Marill

Aqua Mouse Pokémon

WATERFAIRY

This Pokémon uses its round tail as a float. The ball of Marill’s tail is filled with nutrients that have been turned into an oil.

Marill is No. 0183 in the National Pokédex and is listed here as a Water and Fairy-type Aqua Mouse Pokémon. This Pokémon uses its round tail as a float. The ball of Marill’s tail is filled with nutrients that have been turned into an oil. This page brings together its key game data, including typing, abilities, base stats, evolution details, forms, Pokédex entries and moves, so it can be used as a quick reference before building out a deeper guide.

Marill first belongs to Generation Ii. Marill does not have a longer evolution chain recorded in the current local data. Its strongest listed base stat is Hp, which helps show where it naturally fits when comparing Pokémon by role. Its abilities can include Thick ♀at, Huge Power and Sap Sipper, giving players useful options when comparing forms, movesets and team roles. The sections below are generated from the local Pokémon database and can be expanded later with matchup advice, best games to use it in, notable appearances and more detailed strategy notes.

Marill at a glance

Type
WATERFAIRY
Weak to
ELECTRICGRASSPOISON
Best base stat
Hp — 70
Abilities
Thick ♀at, Huge Power, Sap Sipper (Hidden)
Next evolution
Azumarill — Level 18
Height
0.4 m
Weight
8.5 kg
Generation
Generation Ii
Growth rate
Fast
Capture rate
190
Base happiness
70

Base stats

Hp70
Attack20
Defense50
Special Attack20
Special Defense50
Speed40
Total250

Type effectiveness

Damage taken when Marill is hit by each type:

Weak to

ELECTRICGRASSPOISON

Resists

FIRE½×WATER½×ICE½×FIGHTING½×BUG½×DARK½×

Immune to

DRAGON

Based on Water / Fairy typing. Abilities may modify these matchups.

Evolution family

160 happiness
Selected game context

Pokémon Gold and Silver

Pokédex entries

GameEntry
Gold

The tip of its tail, which con­ tains oil that is lighter than wa­ ter, lets it swim without drowning.

Silver

The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.

Level-up moves

LevelMoveTypePowerAccuracy
1TackleNORMAL40100
3Defense CurlNORMAL
6Tail WhipNORMAL100
10Water GunWATER40100
15RolloutROCK3090
21Bubble BeamWATER65100
28Double EdgeNORMAL120100
36Rain DanceWATER