Hitmontop

Hitmontop official artwork
#0237

Hitmontop

Handstand Pokémon

FIGHTING

It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.

Hitmontop is No. 0237 in the National Pokédex and is listed here as a Fighting-type Handstand Pokémon. It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground. This page brings together its key game data, including typing, abilities, base stats, evolution details, forms, Pokédex entries and moves, so it can be used as a quick reference before building out a deeper guide.

Hitmontop first belongs to Generation Ii. Hitmontop does not have a longer evolution chain recorded in the current local data. Its strongest listed base stat is Special Defense, which helps show where it naturally fits when comparing Pokémon by role. Its abilities can include Intimidate, Technician and Steadfast, giving players useful options when comparing forms, movesets and team roles. The sections below are generated from the local Pokémon database and can be expanded later with matchup advice, best games to use it in, notable appearances and more detailed strategy notes.

Hitmontop at a glance

Type
FIGHTING
Weak to
FLYINGPSYCHICFAIRY
Best base stat
Special Defense — 110
Abilities
Intimidate, Technician, Steadfast (Hidden)
Evolution
Final stage or no evolution data
Height
1.4 m
Weight
48.0 kg
Generation
Generation Ii
Growth rate
Medium
Capture rate
45
Base happiness
70

Base stats

Hp50
Attack95
Defense95
Special Attack35
Special Defense110
Speed70
Total455

Type effectiveness

Damage taken when Hitmontop is hit by each type:

Weak to

FLYINGPSYCHICFAIRY

Resists

BUG½×ROCK½×DARK½×

Based on Fighting typing. Abilities may modify these matchups.

Evolution family

Level 20
Level 20
Level 20
Selected game context

Pokémon Gold and Silver

Pokédex entries

GameEntry
Gold

If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard.

Silver

It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.

Level-up moves

LevelMoveTypePowerAccuracy
1Rolling KickFIGHTING6085
7Focus EnergyNORMAL
13PursuitDARK40100
19Quick AttackNORMAL40100
25Rapid SpinNORMAL50100
31CounterFIGHTING100
37AgilityPSYCHIC
43DetectFIGHTING
49Triple KickFIGHTING1090